There are plenty of sound effects from PS2 version that are either replaced or disturbed such as Despair Embodied's shape shift. The laser (thick one), round trip and L & O (hand gun) 's firing overlap, the sound of shooting gets cut off. When fighting against Nefasturris with using Trish. In BP, the effect of Lucia's aerial divine anger is buggy In Lucia's game against Trismagia, attacked somehow and resurrected in the Gold Orb -> Reflected during the resurrection, receiving a red face 's flame radiation -> afterwards, the preliminary action of the red face attack and the flame emission graphics are buggy Continuous Attack of The Despair Embodied Homing laser emitting The Despair Embodied The graphics of the following attacks are disordered: Some of the graphics of enemy attacks are disturbed »Thanks to that I am trying to reach out Itsuno and Matt regarding this issue. In the PS2 version, you are able to destroy with a shotgun or by any means possible. It can only be destroyed with launcher close range/Majin/Lucia's melee. Additionally, the eggs in HD collection behaves differently. When defeating Noctpteran, It lays two eggs after falling to the ground, those egg can not be destroyed. PS2 version had a bug that Jokatgulm opponents have released a doomsday with the third spherical barrier remaining, and annihilate the tentacles + damage to the main body -> sphere barrier, no more damage to the main body afterwards Although it seems that the HD version is probably being fixed.Įggs that are banished after the defeat of Noctpteran can not be killed Jokatgulm fight, eliminate the bug in doomsday (In progress to replicate) Even though the DT expires, it can keep going out forever, HD collection fixed this. PS2 version, △ + □ technique (Majin Laser, explosion, Lucia's meteor) can be used infinitely by timing △ + □ button. In HD collection you can only avoid forward.ĭante: Laevateinn, Dooms Day, Lucia: Divine Anger technique can not be used continuously JP version only, Trish sideways and backflipĮven if you push the roll button while moving the stick with Trish. When using Magma Drive with Trish, it is possible to accumulate by holding down the button long (PS2). Since flame effects are attached regardless of elemental heart using these techniques with Frost + DT makes it feel a little unnatural. Javelina Devil confirmed that PS2 version had no effect on Trish. Trish's Kick 13, Magma Drive, Jump Kick effects The end of the title movie (the movie flowing if you keep it just after launching) ends with the effect that "the character zooms out while taking a pose, it becomes the title logo silhouette as it is", but in the PS 2 version, a character taking a pose Dante if it is Dante, Lucia if it is Lucia, but both have become Dante in HD. The end of the title movie became common to Dante and Lucia This was usable by simultaneously pressing L1, L2, R1, R2, select, start in PS2 version. It also made Round Trip/Aerial Rave the best move in the game. Thanks to that, Chrono/quick heart combo can with quick heart can instantly trigger the Chrono effect while performing a strong attack like stinger. Therefore, offensive power is increased firmly with the offense, and quick only have the speed up. Meaning, PS2 version had an ability where you conserve DT with offense heart, but now its impossible since HD collection fixed it. In addition to the effect of further increasing the attack power (That should belong to Offense Heart). Instead there was an issue with Quick Heart which raises speed and agility. Offense Heart had no effect on the attack power increase. There was barely a difference in the attack power of three types of proximity weapons, however it got fixed in HD Collection.ĭefects in offense Heart - Quick Heart fix That is all that I am going to do with DMC2. Whatever difference there is, it is barely anything. So the conclusion is that there is barely any difference in damage, and I've noticed this with regular enemies as well. WIth Vendetta, I can get a high of 22 damage, and a low of 19. With Rebellion, I would get 18, 19, 20 damage, using the first slash. On Normal mode, I bought the Mission 8 boss, which has 1254 HP. Using a PS2 emulator and a RAM watcher, I can see the exact values. Attack power of proximity weapons have been fixed
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